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发表于 2025-9-22 08:05:52 |只看该作者 |倒序浏览
This document explains the portion of the WebXR APIs for managing enter across the vary of XR hardware. For context, it may be helpful to have first read about WebXR Session Establishment and Spatial Tracking. Along with the variety of monitoring and display technology, XR hardware might help a large variety of input mechanisms including screen taps, movement controllers (with multiple buttons, joysticks, triggers, touchpads, drive sensors, and so forth), voice commands, spatially-tracked articulated fingers, single button clickers, and extra. Despite this variation, all XR input mechanisms have a common goal: enabling customers to goal in 3D area and perform an motion on the goal of that purpose. This concept is named "target and select" and is the foundation for the way input is uncovered in WebXR. All WebXR input sources will be divided into considered one of three classes based on the tactic by which customers must target: _gaze_, _tracked-pointer_, and _screen_.

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